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  3. AdvancedEnchantments
  • stable 4.18.24


  • November 17, 2019
  • * Nerfed repairing enchant
    * Fixed issue with loot-tables giving errors in 1.8 and forks
    * Added "force" option to "ad...

  • stable 4.18.23


  • October 11, 2019
  • * Added particle effects for some enchants (more coming soon)
    * Added config option to add enchants/curses to random lo...

  • stable 4.17.22


  • October 04, 2019
  • * Added Curse of Silence
    * Added Trailblazer
    * Added Curse of Fragility
    * Added Curse of Empathy
    * Added Aegis
    * Fi...

  • stable 4.16.21


  • September 13, 2019
  • * Axes are now considered weapons (can have weapon enchants applied to them)
    * Added Curse of Misfortune
    * Added Curse...




Total Reviews 8

Total Downloads 179

Total Views 6.7k

This is a new, completely revamped and more advanced enchanting system than the boring vanilla experience. Enjoy new curses to troll your friends with and new enchantments to apply to your items!

There's always more to come, so stay updated with the plugin's built-in notifier!

The first time AdvancedEnchantments is run it will take some time to start up. this is normal, and will very rarely (if ever) take that long again.

To set AdvancedEnchantments up for a single server, simply drop the jar into your "plugins" folder. The auto-generated configuration should default to reasonable values for you, but you may modify it if you wish.

To add more languages, simply create the appropriate file in the "lang" sub-directory for the plugin.

For example, you may add Spanish language support by creating a file named "lang_es.yml" or UK English language support by creating a file named "lang_en_GB.yml"

DO NOT LET YOUR PLAYERS EDIT ITEM LORE. AdvancedEnchantmants gets its enchantments from item lore, and will happily pick up any arbitrary lore line that matches its enchantment database. While the plugin is robust enough to avoid accidental matches from admins or other plugins, a player can very easily add new enchants to their items just by adding specific lore to them.

ProtocolLib is recommended for Mirage, though if you don't have it the enchantment will still work fine.

# Value between 0 and 1, representing the percentage chance that a custom enchantment will be added to an item while using an enchanting table

# 0 = no chance (off), 1 = 100% chance (all custom enchants, no vanilla)

# If > 0, will add all registered custom enchants to the vanilla enchanting system

# Registered enchants are enchantments that extend AdvancedEnchantment

# For the layman: this will mean most, if not all, custom enchantments

enchant-chance: 0.0

# When enabled, enchants that do extra durability damage bypass unbreaking

# The default is true, which balances the power of the enchants as compared to vanilla

bypass-unbreaking: true

# Whether or not to enable particle effects

particles: true

# Defines chances that enchants/curses appear in loot tables

# 0 = no chance (off), 1 = 100% chance (all items enchanted)

# NOTE: This requires Paper (or a fork of Paper) that has the loot table API


# Chance that new enchants appear

enchant: 0.00045

# Chance that curses appear

curse: 0.00126

# When true, logs some extra output to the console so you can see if/why things might be failing

debug: false


# Whether or not to send anonymous usage statistics to bStats

# True: Send anonymous stats; let the author know how well the plugin is doing and how it's used!

# False: Do not send stats and make the author sad :(

usage: true

# Whether or not to send anonymous errors to the author

# True: Send errors anonymously to GameAnalytics so the author can fix them!

# False: Do not send errors and wonder why any bugs you encounter haven't been fixed

errors: true


# Whether or not to automatically check for updates and notify the console if found

check: true

# Whether or not to notify players with the ae.admin permission node

notify: true

# Config version, no touchy plz

version: 1.2

/ae reload - Reloads the plugin configuration. This will disconnect and reconnect (if appropriate) any services configured in the config.yml file.

/ae add | set | enchant [level] - Adds an enchantment (or sets its level) to your currently-held item.

/ae remove | delete - Removes an enchantment from your currently-held item.

ae.admin - gives access to reload, add, and delete commands, and notifies of updates

ae.enchant. - gives the player access to use the specified enchantment (enchantments will not work without this permission node)

ae.curse. - gives the player access to use the specified curse (curses will not work without this permission node)

Aegis [1]: Reduces incoming damage.

Aerial [1-5]: Does more damage while the player is in the air.

Antigravity [1-3]: Permanent (high-level) jump boost.

Artisan [1-5]: Pickaxes mine in veins, axes fell entire trees, etc

Beheading [1-3]: Gives a chance to drop the player's/mob's head if the enchanted item strikes the killing blow.

Bleeding [1-5]: Continuously damages the target for a short time. Damage depends on level and base weapon damage.

Blinding [1-5]: Has a chance to blind the target for a short period of time.

Burst [1-3]: When firing an arrow, will also fire extra arrows in a line behind it.

Charging [1-5]: Does more damage while the player is sprinting.

Disarming [1-5]: Has a chance to make the target drop their currently-held items.

Ensnaring [1-3]: Prevents the target from using ender pearls or teleporting for a certain amount of time.

Ethereal [1]: Consumes a soul to mitigate any damage by other players, pets, and arrows.

Explosive [1-3]: When a block is broken, all the blocks around that block are also broken.

Fiery [1]: Arrows that hit a mob or land on a block will set their surroundings on fire.

Freezing [1-5]: Has a chance to slow and possibly completely freeze the target for a short period of time.

Magnetic [1-3]: Slowly draws any ground items around the player towards them.

Marking [1-5]: All damage to the target is increased per enchant level for five seconds.

Mirage [1-5]: Moves the ground around the player slightly when swinging a weapon. Also sends nearby entities in the air.

Multishot [1-3]: When firing an arrow, will also fire a few extra arrows that spread out a bit.

Poisonous [1-5]: Has a chance to poison the target for a short period of time.

Proficiency [1-5]: Drops more experience per action (mining, fishing, kills, etc)

Rampage [1-3]: The more you kill, the stronger you get. Cools off after a while.

Reaping [1]: Killing another living thing steals its soul and attempts to store it.

Repairing [1-5]: Slowly repairs the item over time if the player is holding it.

Smelting [1]: The enchanted item acts like a furnace for anything it breaks.

Soulbound [1]: Consumes a soul to return to your inventory upon death.

Stillness [1]: Prevents block updates when breaking a block.

Thunderous [1-3]: Gives a chance to strike the target with lightning when the enchanted item hits it.

Tornado [1-3]: Sends the target up into the air when hit.

Trailblazer [1]: Creates fire wherever the player moves. Also sets the player on fire if they sprint.

Vampiric [1-5]: Gives the player a small amount of health back depending on the damage dealt with the enchanted item.

Vorpal [1-10]: Stores souls in the item. Level affects the maximum souls allowed.

Adherence [1]: The cursed item cannot be moved from one inventory to another.

Calling [1-5]: Draws nearby mobs toward the holder/wearer and makes them hostile

Decay [1-5]: Breakable items break far more quickly.

Empathy [1-5]: The player takes partial damage whenever a nearby entity is attacked.

Ender [1-3]: If the player wearing the cursed item is hit, they have a chance to be randomly teleported a fair distance away.

Fragility [1-5]: Increases damage taken.

Grogginess [1-5]: Gives slowness + mining fatigue to the wearer.

Leeching [1-5]: The cursed item takes health from the player and gives it to the target.

Misfortune [1-5]: The cursed item has a chance to not drop items when breaking blocks with it in hand.

Pacifism [1]: The cursed item can do no damage to any mob or player.

Silence [1]: Prevents the player from speaking or using commands.

Stickiness [1-3]: The cursed item, once held, must be held for a certain amount of time. You just can't let go!

Void [1-3]: The cursed item continually and randomly consumes souls.

Wither [1-5]: Slowly kills the wearer/holder

By obtaining this plugin (by any means) you agree to the following:

1. You will not sell, forward, send, or redistribute this plugin to anyone in any form for any reason. This excludes anything compiled or obtained from the official repository at github.com/egg82/AdvancedEnchantments and any derivatives of that work

2. You will not attempt a refund or chargeback of any kind, under any circumstances

3. You will only use this plugin on one network (a network is defined as one or more servers maintained by at least one common operator and are all accessible from Mojang's Minecraft client through one common IP address)

4. You acknowledge and adhere to any terms currently defined in this section, regardless of any changes made. It is your sole responsibility to stay updated on these terms.

5. I reserve the right to terminate this contract at any time for any reason. If your contract is terminated in this way, you will no longer have access to the plugin on this website. You may re-instate this contract by re-purchasing the plugin.

6. You may terminate this contract at any time by discontinuing use of the plugin.

7. You are exempt from any of the above rules only by a document with an accompanying valid digital signature provided by the PGP key BEC0 512C 1647 E114 B701 AC5D 0836 D568 33B8 F0F7 explicitly stating that you are exempt from any or all aforementioned rules. You are then held to any terms defined in that document.

8. Upon termination of this contract (at any time, for any reason), you agree to adhere to sections 1 (no distribution), 2 (no chargeback), 4 (acknowledgement of changes made), and any terms defined in contracts made under section 7.


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"Songoda staff" is defined as persons officially employed at Songoda LLC. residing at songoda.com. This excludes retired, removed, and unofficial staff.

Songoda staff are hereby exempt from rule 1 (distribution of plugin).

Exemption of rule 1 is under the restriction of distribution of the plugin on the plugin's official page ( https://songoda.com/dashboard/product/advancedenchantments-better-enchantments-curses/ ) and related sales and download webpages.











Product reviews


YB3 Review posted at 20/10/2019

I've all in all used this plugin before with no problems, but I recently purchased it and It wont work for me? I still love the plugin either way, I just need help with it.


egg82 Review comment posted at 29/10/2019

Thanks for the review! Maybe a recent change killed some of AE's behavior - go ahead and post an issue detailing the server type, version, plugin version, other plugins, etc: https://github.com/egg82/AdvancedEnchantments/issues


Ferri Review posted at 11/10/2019 ∙ Edited

Burst enchant multiplies arrows, you just shoot one and pickup 3, not shure where should i send you bug report so im sending it here, otherwise great plugin.


egg82 Review comment posted at 11/10/2019

Ah, I suppose that makes sense. I wonder if it also happens with multishot. Thanks for the review, though!


visiar1 Review posted at 21/08/2019

Is there any way you can add a config like essentials? For example. (Set true to allow unsafe enchants) Allow Unsafe Enchants: false

Great plugin, thanks.


egg82 Review comment posted at 11/10/2019

The only limit to min/max for the enchants is in the commands, so it's definitely do-able. It would definitely break some math in doing so, but I suppose that's the point. Thanks for the review!


Suralt Review posted at 30/07/2019

Best enchant plugin out there and great support. i would recommend this plugin for all servers who lieks something unique


egg82 Review comment posted at 03/08/2019

Thank you very much for the review!


BluLightShow Review posted at 23/07/2019

An amazing plugin that makes it easy to give your players awesome custom enchantments. Plugin author responds to bug reports and fixes things up exceptionally quickly. A very impressive plugin with a bright future. :)


egg82 Review comment posted at 23/07/2019

Thank you very much for the review!


AngryDave Review posted at 12/07/2019

Works lovely and will be a great addition to the server. Nothing really more to say on this matter. Does exactly as it say.


Suralt Review posted at 11/07/2019

Hello, i am getting a little error: ERROR] Could not pass event InventoryClickEvent to AdvancedEnchantments v4.12.14


egg82 Review comment posted at 11/07/2019

Go ahead and post the full error in an issue on the GitHub, where I can help you better: https://github.com/egg82/AdvancedEnchantments/issues Thanks for the review, though!


takoid Review posted at 24/06/2019

Very kind and competent dev. Plugin has a bright future that I'm very excited for. Thank you egg.