This is a new, completely revamped and more advanced enchanting system than the boring vanilla experience. Enjoy new curses to troll your friends with and new enchantments to apply to your items!
There's always more to come, so stay updated with the plugin's built-in notifier!
The first time AdvancedEnchantments is run it will take some time to start up. this is normal, and will very rarely (if ever) take that long again.
To set AdvancedEnchantments up for a single server, simply drop the jar into your "plugins" folder. The auto-generated configuration should default to reasonable values for you, but you may modify it if you wish.
ProtocolLib is recommended for Mirage, though if you don't have it the enchantment will still work fine.
# Value between 0 and 1, representing the percentage chance that a custom enchantment will be added to an item while using an enchanting table
# 0 = no chance (off), 1 = 100% chance (all custom enchants, no vanilla)
# If > 0, will add all registered custom enchants to the vanilla enchanting system
# Registered enchants are enchantments that extend AdvancedEnchantment
# For the layman: this will mean most, if not all, custom enchantments
# When true, logs some extra output to the console so you can see if/why things might be failing
# Whether or not to send anonymous usage statistics to bStats
# True: Send anonymous stats; let the author know how well the plugin is doing and how it's used!
# False: Do not send stats and make the author sad :(
# Whether or not to send anonymous errors to the author
# True: Send errors anonymously to GameAnalytics so the author can fix them!
# False: Do not send errors and wonder why any bugs you encounter haven't been fixed
# Whether or not to automatically check for updates and notify the console if found
# Whether or not to notify players with the ae.admin permission node
# Config version, no touchy plz
/ae reload - Reloads the plugin configuration. This will disconnect and reconnect (if appropriate) any services configured in the config.yml file.
/ae add | set | enchant <enchant> [level] - Adds an enchantment (or sets its level) to your currently-held item.
/ae remove | delete <enchant> - Removes an enchantment from your currently-held item.
ae.admin - gives access to reload, add, and delete commands, and notifies of updates
ae.enchant.<enchant> - gives the player access to use the specified enchantment (enchantments will not work without this permission node)
ae.curse.<curse> - gives the player access to use the specified curse (curses will not work without this permission node)
Aerial [1-5]: Does more damage while the player is in the air.
Antigravity [1-3]: Permanent (high-level) jump boost
Artisan [1-5]: Pickaxes mine in veins, axes fell entire trees, etc
Beheading [1-3]: Gives a chance to drop the player's/mob's head if the enchanted item strikes the killing blow.
Bleeding [1-5]: Continuously damages the target for a short time. Damage depends on level and base weapon damage.
Blinding [1-5]: Has a chance to blind the target for a short period of time.
Burst [1-3]: When firing an arrow, will also fire extra arrows in a line behind it.
Charging [1-5]: Does more damage while the player is sprinting.
Disarming [1-5]: Has a chance to make the target drop their currently-held items.
Explosive [1-3]: When a block is broken, all the blocks around that block are also broken.
Fiery : Arrows that hit a mob or land on a block will set their surroundings on fire.
Freezing [1-5]: Has a chance to slow and possibly completely freeze the target for a short period of time.
Magnetic [1-3]: Slowly draws any ground items around the player towards them.
Mirage [1-5]: Moves the ground around the player slightly when swinging a weapon. Also sends nearby entities in the air.
Multishot [1-3]: When firing an arrow, will also fire a few extra arrows that spread out a bit.
Poisonous [1-5]: Has a chance to poison the target for a short period of time.
Proficiency [1-5]: Drops more experience per action (mining, fishing, kills, etc)
Rampage [1-3]: The more you kill, the stronger you get. Cools off after a while.
Repairing [1-5]: Slowly repairs the item over time if the player is holding it.
Smelting : The enchanted item acts like a furnace for anything it breaks.
Stillness : Prevents block updates when breaking a block.
Thunderous [1-3]: Gives a chance to strike the target with lightning when the enchanted item hits it.
Tornado [1-3]: Sends the target up into the air when hit.
Vampiric [1-5]: Gives the player a small amount of health back depending on the damage dealt with the enchanted item.
Adherence : The cursed item cannot be moved from one inventory to another.
Calling [1-5]: Draws nearby mobs toward the holder/wearer and makes them hostile
Decay [1-5]: Breakable items break far more quickly.
Ender [1-3]: If the player wearing the cursed item is hit, they have a chance to be randomly teleported a fair distance away.
Leeching [1-5]: The cursed item takes health from the player and gives it to the target.
Pacifism : The cursed item can do no damage to any mob or player.
Stickiness [1-3]: The cursed item, once held, must be held for a certain amount of time. You just can't let go!
Wither [1-5]: Slowly kills the wearer/holder
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anything compiled or obtained from the official repository at github.com/egg82/AdvancedEnchantments and any derivatives of that work
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use this plugin on one network (a network is defined as one or more servers maintained by at least one common operator and are all accessible from Mojang's Minecraft client through one common IP address)
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You may re-instate this contract by re-purchasing the plugin.
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